Custom game framework
By completing tasks as part of the Dungeons of the Amber Griffin game prototype project, we have created our own framework/engine for producing roguelike, dungeons crawler, cRPGs and more.We have our own framework with implemented: Raytracing, Lumen+Nanite, Nvidia DLSS3.5 Nvidia Reflex+Boost
Core Features
We currently have the following game mechanics in our framework (Unreal Engine 5):
- character creation system (skill tree, character classes, descriptions, portraits, stats system),
- inventory system (complete item configuration with illustrations, descriptions, stats, etc.),
- movement system (walking, running, overload, immobilisation),
- combat system (melee combat, spellcasting, setting traps, etc.),
- NPC dialogue system (conversations, trading),
- mission creation system, quests (split into main storyline and side quests),
- map system (discovery of minimap, world map),
- weather system (effects of weather on the environment, day/night cycle),
- system of interactive buttons, traps, keys, levers, etc,
- game save/load system,
- cinematic playback system (playable video sequences that react to player behaviour),
- bestiary book system,
- book system (system for reading stories in the game),
- different game modes (story mode, tutorial, speedrun, music mode and puzzle mode),
- Our system is ready to localise prototypes in all possible languages.